Skull and Bones: Strategies and Controversies Surrounding Roving Supply Ship Encounters

In the unforgiving expanse of Skull and Bones’ treacherous seas, the pursuit of resources and rewards often leads captains into heated encounters with the elusive Roving Supplier. Yet, amidst the chaos of battle and the pursuit of plunder, a contentious debate rages on: should these suppliers be targeted for destruction, or is it a matter of poor sportsmanship and disruption?

For many seasoned captains, the decision to engage with the Roving Supplier is not merely a matter of disrupting another captain’s mission or causing chaos for a few fleeting moments. Rather, it is a calculated risk undertaken in pursuit of greater rewards and increased helm materials. By opting to destroy the supplier, captains stand to gain significantly more helm materials than if they were to simply collect their assigned contracts.

The mechanics behind this decision are rooted in the game’s design, where the Roving Supplier’s cargo holds a bounty of helm materials, potentially far exceeding the quantity specified in the contracts. This discrepancy arises from a known bug in the system, where players may only receive a fraction of their assigned contracts due to technical glitches. However, by engaging in combat and destroying the supplier, captains can claim the entirety of its cargo, reaping the benefits of a more lucrative haul.

Despite the potential rewards, the decision to target the Roving Supplier is not without its consequences. Captains who choose this path must contend with the permanent mark of a Death Mark, signifying their willingness to engage in hostile actions against non-participants. While some may view this as a necessary sacrifice for the sake of greater wealth and power, others may find themselves at odds with their moral compass, grappling with the ethical implications of their actions.

Additionally, captains must remain vigilant against the threat of rogue ambushers, who lurk in the shadows, waiting to strike at unsuspecting vessels. While these ambushers may pose a moderate challenge, particularly for smaller ships, they are ultimately a manageable obstacle for experienced captains who are well-prepared for battle.

In navigating the complexities of Roving Supplier encounters, captains must weigh the potential benefits against the inherent risks, considering not only the immediate rewards but also the long-term consequences of their actions. For some, the allure of greater wealth and prestige may outweigh any reservations, driving them to embrace the role of opportunistic plunderer. For others, the pursuit of honor and integrity may guide their decisions, leading them to eschew such underhanded tactics in favor of a more principled approach.

Ultimately, the choice to engage with the Roving Supplier is a deeply personal one, shaped by individual values, goals, and motivations. As captains chart their course through the perilous waters of Skull and Bones, they must navigate not only the physical dangers of the sea but also the moral dilemmas that arise along the way. In this ever-changing landscape of conflict and opportunity, the decisions made by each captain will shape their legacy and define their journey across the high seas.

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Necromancer Minions Overhauled and Balanced

The minions of the necromancer have undergone a significant rework and balance adjustments in Season 3 of Diablo 4. Let’s delve into the details of these changes to understand how they enhance the minion-focused playstyle.

Paragon

Infused Warrior

  • Bonus: Your maximum number of Skeletal Warriors is increased by 3 if requirements are met.

Infused Caster

  • Bonus: Your maximum number of Skeletal Mages is increased by 3 if requirements are met.

Skills

Skeletal Warrior Mastery

  • Increase the damage and life of your Skeletal Warriors by 20/40/60/80/100%[x].

Enhanced Skeletal Warrior

  • When you critically strike, your Skeletal Warriors gain 10%[+] Attack Speed for 3 seconds.

Dominating Skeletal Warrior

  • Skeletal Warriors deal 25%[x] increased damage to Vulnerable enemies.

Spiked Skeletal Warrior

  • Skeletal Warriors gain 2%[x] Thorns for each 10% x bonus Maximum Minion Life you have.

Skeletal Mage Mastery

  • Increase the damage and life of your Skeletal Mages by 20/40/60/80/100%[x].

Enhanced Skeletal Mage

  • Skeletal Mages projectiles pierce, dealing 10% reduced damage to subsequent enemies after the first.

Dominating Skeletal Mage

  • Skeletal Mages deal 10%[x] increased damage to enemies who are Slowed or Chilled, and 10%[x] increased damage to enemies who are Stunned or Frozen. These bonuses stack.

Spiked Skeletal Mage

  • Your Skeletal Mages deal an additional 5%[x] thorns damage with their normal attack.

Golem Mastery

  • Increase the damage and life of your Golem by 20/40/60/80/100%[x].

Enhanced Golem

  • Your Golem has a 10% chance to reduce its active Cooldown by 2 seconds and a 5% chance to spawn a Corpse each time it damages an enemy with its normal attack.

Dominating Golem

  • Your Golem gains 25%[x] increased damage to crowd-controlled enemies.

Spiked Golem

  • Your Golem gains 2%[x] Thorns for each 10% x bonus Maximum Minion Life you have.

Spiked Armor

  • Fixed from being a static 2388 at level 100 to actually scale at 10/20/30% x [Weapon Damage].

Bonded in Essence

  • Every 8 Seconds, your Skeletal Priest’s Healing will Heal your Skeletons for an additional 25/50/75% of their Maximum Life.

Memento Mori

  • While you have no Skeletal Warriors and no Skeletal Mages, your Sacrifice bonuses are increased by 20/40/60%.

Kalan’s Edict

  • Minions Inherit an additional 25% of the Necromancer’s stats and multipliers. While you have at least 7 Minions, this bonus is doubled.

Book of the Dead

Skirmishers

  • Now gain 15%[x] damage instead of dealing the same amount as Defenders and Reapers. Bug Fix.

Reapers

  • Chance to spawn a corpse is fixed in the open world to be the same as on the target dummy. Bug Fix.

Shadow Mages

  • Now activate and show Shadowblight stacks from normal attacks the same as on target dummy. Bug Fix.

Sacrifice bonuses are applied as passive effects at all times and may be chosen separate from your minion selection.

Aspects

Aspect of Occult Dominion

  • Removed from the game.

Blood Getter’s Aspect

  • Removed from the game.

Hulking Aspect

  • Removed from the game.

Unyielding Commander’s Aspect

  • While Army of the Dead is active and for 10-20 seconds after, your Minions gain 70-100%[+] Attack Speed, take 90% Reduced Damage, and gain Unstoppable.

Aspect of Reanimation

  • Minions deal up to 2-5%[x] increased damage for each active Minion.

Aspect of Frenzied Dead

  • Each time one of your Summoning Minions damages an enemy, they gain 3-9%[+] Attack Speed and 3-9%[x] Damage for 5 seconds, up to 15-45%.

Aspect of Hardened Bones

  • Your Minions gain 1-2% increased Damage Reduction for each active Minion.

Needleflare Aspect

  • Now works on minions.

Affixes

Razor Army’s

  • Removed from the game. “Minions Inherit +[x%] of Your Thorns.

Undeath

  • +1-2 Ranks of All Summoning Skills.

Warrior

  • +1-3 Ranks to Skeletal Warrior Mastery. “Boot”.

Mage

  • +1-3 Ranks to Skeletal Mage Mastery. “Boot”.

Golem

  • +1-3 Ranks to Golem Mastery. “Glove”.

Items

Ring of Mendeln

  • Your Minions have a [2-5]% chance to empower their next attack, dealing [x] additional damage.

Thorns
Minion Attack Speed
Maximum Minion Life
Summoning Skill Damage

Deathspeaker’s Pendant

  • Skeletal Priest now lasts indefinitely and increases your Minions’ damage by an additional 70%[x].

+2 Ranks to Undeath
Minion Attack Speed
Maximum Minion Life
Summoning Skill Damage

Quality of Life

  • Disobedience now triggers on minion damage.
  • Minions Inherit 50% of all of the Necromancer’s stats and multipliers.
  • Minions can apply lucky hit chance once every 5 seconds from normal attacks.
  • Harlequin Crest now increases summoning skill ranks.
  • Minions and Players now build threat against monsters based on the amount of damage they have dealt.

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Navigating a Rough Patch in EA FC 24: The Art of Team Adaptation

In the dynamic landscape of EA FC 24, a persistent challenge for players lies in determining the right moment to revamp their team amidst a tumultuous run of results. The fine line between personal performance struggles and encountering opponents of superior skill in the fiercely competitive Rivals mode prompts a reflective inquiry into strategic adjustments, team overhauls, and the delicate balance between stability and innovation.

  1. Gauging the Need for Change: Self-Reflection: When confronted with a string of losses, the first step is introspection. Distinguishing between personal performance issues and facing opponents in higher divisions requires a candid assessment of individual gameplay.
    Weekend League Success: The initial 14 wins in the Weekend League serve as a promising foundation. However, the inability to play on weekends redirects focus to Rivals, where the challenges intensify, raising questions about adapting strategies.
  2. Tactical Experimentation: Formation Changes: Tactical flexibility is a key asset. Experimenting with different formations allows players to identify setups that complement their playstyle. However, finding the optimal formation necessitates patience, as immediate success may not always be indicative of long-term effectiveness.
    Player Rotations: While altering formations is a tactical consideration, player rotations introduce another layer of adaptability. Familiarity with specific play styles becomes paramount, emphasizing the importance of sticking with a team long enough to understand the nuances of individual players.
  3. Evaluating Play Styles: Player Familiarity: The consensus among the EA FC 24 community highlights the significance of player familiarity. Constantly changing players can impede progress, as becoming attuned to the capabilities and play styles of a consistent roster forms an integral part of improvement.
    Play Styles as a Factor: Acknowledging the prominence of play styles in this iteration of FIFA, players emphasize the need to adapt to their squad’s unique dynamics rather than relying solely on roster changes.
  4. Identifying Stagnation vs. Team Dynamics: Dividing Lines: Distinguishing between being outmatched due to a team falling behind the power curve and personal skill stagnation requires astuteness. A stalled progression, where opponents advance while one remains static, might necessitate adjustments to stay competitive.
  5. Iterative Adaptation: Monitoring Progress: The journey to overcome a rough patch involves iterative adaptation. Constantly analyzing and reassessing strategies, formations, and player selections allows for a dynamic approach that aligns with the evolving challenges of EA FC 24.
    Patience as a Virtue: Recognizing that immediate success might elude even well-thought-out changes emphasizes the virtue of patience. Iterative adaptation requires time and consistency to yield meaningful results.

Conclusion:
In the complex landscape of EA FC 24, the decision to change one’s team amid a challenging phase demands a nuanced approach. Balancing tactical experimentation, player rotations, and an understanding of personal play styles becomes integral to navigating the evolving dynamics of the virtual football arena. As players grapple with the ebb and flow of victories and defeats, the journey toward improvement unfolds as a dynamic process—one that demands a blend of strategic acumen, self-awareness, and the patience to witness the fruition of iterative adaptations.

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Navigating the Storm: Dealing with Intense Reactions in WoW Classic SoD

As the realms of WoW Classic Season of Discovery pulsate with activity, a disconcerting trend emerges—a surge in intense reactions, unwarranted criticisms, and clashes within the community. This narrative unfolds as a player recounts a recent experience, shedding light on the overarching issue of escalating tensions within WoW Classic SoD.

  1. Seeking Upgrades: The Silvermane Family Ring Quest:
    Personal Quest for Improvement: The player embarks on a quest for the elusive Silvermane Family Ring from Shadowfang Keep (SFK). Having traversed the dungeon over 20 times, the weariness of the journey is palpable. Despite the fatigue, the allure of a potential upgrade motivates the player to persist in their pursuit.

Reserving for Progress: Recognizing the scarcity of this coveted ring, the player decides to adopt a master loot system with a hard reservation for the ring. This seemingly innocuous decision, driven by a desire for efficiency and fairness, sets the stage for an unexpected clash with the SoD community.

  1. Heckling and Harassment: The Fallout of Reservations:
    Unanticipated Backlash: The player, seeking to assemble a group for SFK, advertises the run with clarity about the reserved item. The response from the Looking For Group (LFG) channel is not only critical but escalates into outright heckling. Accusations of disrupting the classic experience, being a retail infiltrator, and threats of blacklisting flood the player’s inbox.

Persistent Harassment: The ordeal doesn’t conclude with the dungeon runs. Even after securing the coveted ring, the player becomes the target of incessant whispers, indicating a lingering resentment that transcends the boundaries of an in-game disagreement.

  1. Guild Drama and Criticisms: A Broader Pattern:
    Voicing Concerns in a Guild: Seeking solace in a leveling guild, the player makes a casual criticism about a vendor in Ratchet selling runes. Unbeknownst to them, this seemingly innocuous comment stirs an internal strife within the guild. An officer vehemently objects to the critique, leading to a discordant exchange that prompts guild members to take sides.

Escalation to GM Intervention: The situation escalates to a point where guild harmony is jeopardized. The Guild Master intervenes, removing the dissenting officer to restore peace. The incident underscores the intensity of reactions within WoW Classic SoD, where even minor criticisms can unravel guild dynamics.

  1. Analyzing the Toxic Culture:
    Inflexibility and Hostility: The overarching question surfaces: Why does WoW Classic SoD witness such vehement reactions? A pervasive culture of inflexibility, where deviations from perceived norms are met with hostility, seems to contribute to the toxic environment. The adherence to an idealized version of how the game “should be played” creates a breeding ground for animosity.

Resistance to Change: The resistance to change or criticism, as observed in both PUG dynamics and guild interactions, reflects a reluctance to embrace diverse playstyles or perspectives. This resistance, instead of fostering a vibrant community, creates a climate where dissenting voices are stifled, leading to unnecessary conflicts.

  1. The Call for a Chill Pill:
    Cry for Rationality: The player’s narrative echoes a larger sentiment—a plea for rationality and a call to temper the fervor within WoW Classic SoD. The intensity of reactions to minor deviations or criticisms underscores the need for a more inclusive and tolerant community.

Encouraging Constructive Conversations: Rather than reacting with hostility, WoW Classic SoD players could benefit from fostering open and constructive conversations. A diverse player base brings richness to the game, and embracing this diversity could pave the way for a more harmonious gaming experience.

Conclusion: A Community in Flux:
As WoW Classic SoD grapples with clashes and intensifying emotions, players are left pondering the essence of the community they inhabit. Balancing tradition with adaptability, embracing diversity, and fostering a culture of constructive dialogue could be the key to steering WoW Classic SoD away from the tempestuous waters it currently navigates.

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Why in the world has EA allowed players to pause before a penalty

Why in the world has EA allowed players to pause before a penalty? Frankly, this community stands out as one of the most toxic in the gaming sphere. In previous game versions, you could queue a pause, but it wouldn’t activate until after the penalty. Your opponent could force quit the game, but you’d have just enough time to skip the cutscenes and take a quick penalty before the game ejected you, enabling you to score and win the game.

I’ve earned an early penalty at 0-0 three times this weekend league, and each opponent has simply paused and quit. Why do you condone this behavior, EA? Leaving at 0-0 serves no purpose other than to spite your opponent.

Competitive game modes really bring out the worst in people, yet EA provides no deterrents. This behavior could be significantly discouraged by implementing a temporary matchmaking ban for leaving a Champions game early, as many other games do. But clearly, EA seems to want to encourage this toxic behavior. It’s a shambolic situation.

I just played my last game of champs needing a win. I thought I would play conservatively, work the ball, and wait for my chances. However, my opponent, with a 92 pace winger, swiftly ran down the wing, cut it back, and scored. Despite playing well and creating chances, my opponent, on constant pressure, ran down the line with their speedy winger and cut it back again, making it 2-0. Despite hitting the crossbar and post within 30 seconds, the ball bounced to my opponent’s 92 pace winger, who once again ran down the line and cut it back for a third goal. Despite considering quitting, I needed the win, so I stayed and managed to equalize at 3-3 just before full time. We went toe-to-toe throughout extra time, and my opponent scored a goal that wasn’t a cutback. Despite rallying and equalizing, my opponent paused, quit, and I received nothing for playing 120 minutes of a champs match, I lost honor and FC 24 coins. I ended up losing the next game to someone legitimately better than me.

Does it really make a difference? This year they pause the game and quit. Last year they just closed the game. Same result, different steps.

Commenters have mentioned that giving a win for a 0-0 quit could lead to disconnect glitches or cheats. However, couldn’t they just as easily disconnect glitch when 1-0 up to secure the win and disconnect glitch when 1-0 down to avoid the loss? I believe the benefits of getting a win for a quit outweigh the drawbacks.

Instead of citing cheaters as a reason not to implement this change, why not take action against the cheaters? There’s no option to report a cheater, neither in-game nor on the website. And even if giving a win at a draw quit isn’t an option, there surely is a way to track if a penalty is given and start a period during which you receive the win if your opponent quits.

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