Necromancer Minions Overhauled and Balanced

The minions of the necromancer have undergone a significant rework and balance adjustments in Season 3 of Diablo 4. Let’s delve into the details of these changes to understand how they enhance the minion-focused playstyle.

Paragon

Infused Warrior

  • Bonus: Your maximum number of Skeletal Warriors is increased by 3 if requirements are met.

Infused Caster

  • Bonus: Your maximum number of Skeletal Mages is increased by 3 if requirements are met.

Skills

Skeletal Warrior Mastery

  • Increase the damage and life of your Skeletal Warriors by 20/40/60/80/100%[x].

Enhanced Skeletal Warrior

  • When you critically strike, your Skeletal Warriors gain 10%[+] Attack Speed for 3 seconds.

Dominating Skeletal Warrior

  • Skeletal Warriors deal 25%[x] increased damage to Vulnerable enemies.

Spiked Skeletal Warrior

  • Skeletal Warriors gain 2%[x] Thorns for each 10% x bonus Maximum Minion Life you have.

Skeletal Mage Mastery

  • Increase the damage and life of your Skeletal Mages by 20/40/60/80/100%[x].

Enhanced Skeletal Mage

  • Skeletal Mages projectiles pierce, dealing 10% reduced damage to subsequent enemies after the first.

Dominating Skeletal Mage

  • Skeletal Mages deal 10%[x] increased damage to enemies who are Slowed or Chilled, and 10%[x] increased damage to enemies who are Stunned or Frozen. These bonuses stack.

Spiked Skeletal Mage

  • Your Skeletal Mages deal an additional 5%[x] thorns damage with their normal attack.

Golem Mastery

  • Increase the damage and life of your Golem by 20/40/60/80/100%[x].

Enhanced Golem

  • Your Golem has a 10% chance to reduce its active Cooldown by 2 seconds and a 5% chance to spawn a Corpse each time it damages an enemy with its normal attack.

Dominating Golem

  • Your Golem gains 25%[x] increased damage to crowd-controlled enemies.

Spiked Golem

  • Your Golem gains 2%[x] Thorns for each 10% x bonus Maximum Minion Life you have.

Spiked Armor

  • Fixed from being a static 2388 at level 100 to actually scale at 10/20/30% x [Weapon Damage].

Bonded in Essence

  • Every 8 Seconds, your Skeletal Priest’s Healing will Heal your Skeletons for an additional 25/50/75% of their Maximum Life.

Memento Mori

  • While you have no Skeletal Warriors and no Skeletal Mages, your Sacrifice bonuses are increased by 20/40/60%.

Kalan’s Edict

  • Minions Inherit an additional 25% of the Necromancer’s stats and multipliers. While you have at least 7 Minions, this bonus is doubled.

Book of the Dead

Skirmishers

  • Now gain 15%[x] damage instead of dealing the same amount as Defenders and Reapers. Bug Fix.

Reapers

  • Chance to spawn a corpse is fixed in the open world to be the same as on the target dummy. Bug Fix.

Shadow Mages

  • Now activate and show Shadowblight stacks from normal attacks the same as on target dummy. Bug Fix.

Sacrifice bonuses are applied as passive effects at all times and may be chosen separate from your minion selection.

Aspects

Aspect of Occult Dominion

  • Removed from the game.

Blood Getter’s Aspect

  • Removed from the game.

Hulking Aspect

  • Removed from the game.

Unyielding Commander’s Aspect

  • While Army of the Dead is active and for 10-20 seconds after, your Minions gain 70-100%[+] Attack Speed, take 90% Reduced Damage, and gain Unstoppable.

Aspect of Reanimation

  • Minions deal up to 2-5%[x] increased damage for each active Minion.

Aspect of Frenzied Dead

  • Each time one of your Summoning Minions damages an enemy, they gain 3-9%[+] Attack Speed and 3-9%[x] Damage for 5 seconds, up to 15-45%.

Aspect of Hardened Bones

  • Your Minions gain 1-2% increased Damage Reduction for each active Minion.

Needleflare Aspect

  • Now works on minions.

Affixes

Razor Army’s

  • Removed from the game. “Minions Inherit +[x%] of Your Thorns.

Undeath

  • +1-2 Ranks of All Summoning Skills.

Warrior

  • +1-3 Ranks to Skeletal Warrior Mastery. “Boot”.

Mage

  • +1-3 Ranks to Skeletal Mage Mastery. “Boot”.

Golem

  • +1-3 Ranks to Golem Mastery. “Glove”.

Items

Ring of Mendeln

  • Your Minions have a [2-5]% chance to empower their next attack, dealing [x] additional damage.

Thorns
Minion Attack Speed
Maximum Minion Life
Summoning Skill Damage

Deathspeaker’s Pendant

  • Skeletal Priest now lasts indefinitely and increases your Minions’ damage by an additional 70%[x].

+2 Ranks to Undeath
Minion Attack Speed
Maximum Minion Life
Summoning Skill Damage

Quality of Life

  • Disobedience now triggers on minion damage.
  • Minions Inherit 50% of all of the Necromancer’s stats and multipliers.
  • Minions can apply lucky hit chance once every 5 seconds from normal attacks.
  • Harlequin Crest now increases summoning skill ranks.
  • Minions and Players now build threat against monsters based on the amount of damage they have dealt.

TLDR… And 100% fast Diablo 4 Gold for sale at mmoexp.com, contact us anytime and get 5% off everyday.

Proposed Improvements for the Trading System in Diablo 4

I’d like to address an important aspect that needs attention in Diablo 4: the trading system, or the lack thereof.

The game feels somewhat anti-social due to limited player interactions, absence of general chats, group finders, and underwhelming clans. To utilize the online-only nature of the game better, introducing a form of trading would be a valuable addition.

Here’s what I believe both players and Blizzard should strive for to ensure a balanced trading system:

1, Fairness: A fair trading system would allow players to sell their items for their desired price. To achieve this, the game should remove trading restrictions on items altogether. Everything should be tradeable – gear, potions, gems, crafting materials like Baleful Fragments and Fiend Roses, and even cosmetics such as horse skins, armor, and transmog items. However, careful consideration is required to prevent the system from being exploited for real-money transactions (RMT).

2, Effectiveness: An effective trading system must be convenient, fast, and straightforward. To ensure consistency, the Auction House (AH) could resemble WoW’s Auction House UI. This would include a search bar, item categories, and potentially affix filters to help players find items suited for their builds.

3, Easy to Use: The AH’s UI should be logically organized, easy to comprehend, and display the necessary information for smooth trading. Item names should be color-coded to represent rarity, and suffixes like Ancestral and Sacred should be clearly visible. Categories of items should be labeled to avoid confusion, and bid and buyout prices with remaining time should also be displayed.

For a successful trading system, my suggestion would be to reintroduce the Auction House:

Fairness: Implement a system where players can trade items anonymously to prevent third-party websites from interfering. This would also eliminate player-to-player (p2p) trades, including gold trades, to combat RMT. All gold should come from vendors or the AH to prevent price manipulation.

Effectiveness: Incorporate a Last-in, First-out (LIFO) system, similar to WoW’s, to prioritize the sale of newly listed items. The AH could also suggest item prices based on existing listings to prevent accidental low-pricing.

Easy to Use: Ensure the AH UI is user-friendly and logically structured, displaying all the necessary details for informed trading.

Additionally, to retain an element of personal trading among friends, the model used in WoW loot distribution could be adapted. For instance, items that drop in group play could be tradable among group members for a limited time. This would encourage camaraderie without significantly compromising the trading system’s integrity.

In conclusion, I appreciate your time in reading these suggestions. By implementing a balanced trading system, Diablo 4 could potentially offer a more interactive and rewarding experience for players, promoting both fair play and camaraderie. Your feedback and critique are welcome for further discussion.Other words, we recommend you the safest Diablo 4 gold in MMOexp.com, have a good try.